Monday, August 15, 2005
Cocoa Programming with Python and Ruby
For the past eight or nine years, most of my work has involved writing Windows programs in C++. As a result, I am thoroughly sick of the Windows API, Windows development tools, and the C++ programming language. In my off hours, I play around with UNIX programming and other programming languages, but I generally have to stick to non-GUI programs due to the lack of good graphical libraries on UNIX (yes, it's true—don't tell me how great Tk or wxWindows or GTK+ or any of those other things are—they all suck).
Apple's Cocoa stuff is nice, but I don't like Objective-C much. It's an ugly mixture of C and Smalltalk. So I'd like to play around with Cocoa, but I want a different programming language.
Apple has published a Developer Connection article about developing Cocoa apps with PyObjC, the Python/Objective-C bridge. The author of the article has some additional information in his blog, including some videos demonstrating how to carry out the Interface Builder steps.
PyObjC is something I've wanted to look at for a while, but I haven't had the time. More interesting to me is the RubyCocoa bridge, but I got a bunch of errors when I tried installing it. I'd like to figure out why my system doesn't like it, but again, I need to find some time.
As for RubyCocoa, good luck.. it's got a ways to go before it's a stable and correct bridge to Objective-C.
I looked at Qt a few years ago and quickly dismissed it. I don't remember exactly why, but I believe it still had a not-totally-free license back then, and it had some sort of code generator or preprocessor that I didn't like.
In any event, I'd like to get away from C++. Maybe I'll throw my efforts into improving RubyCocoa.